![]() You can follow us at: Also, the tumblr: pixpilgames.tumblr. Escape the tyrannical clutches of a subterranean society and join Eastward’s unlikely duo on an exciting adventure to the land above Discover beautiful yet bizarre settlements and make new. We'll try best to keep updating this devlog as often as possible. The project is still in very early stage. 3 OnionRangerDuck 2:36am 30hrs 4 HELL ON EARTH 2:37am Originally posted by Harrison Ford: Probably around 39', I would say. The spin of the ball results in a southward acceleration of 8 ft/s2, so the. We will write more about the engine part in future updates. Wow 30hrs is incredible, and thanks my friend for the information. The initial velocity is 40i + 64k, with speed measured in feet per second. ![]() We have an IDE on top of MOAI with help of Python & QT. ![]() Wow 30hrs is incredible, and thanks my friend for the information. We use our in-house framework based on great MOAI engine ( ), a cross-platform C++ engine written for Lua. wow really, thats awesome, most indie games release for this price at like 8-10 hours 2 HELL ON EARTH 10:06am Originally posted by ComparisonWorld: Its confirmed around 30 hours. We aim to achieve a feeling close to Japanese animation from 90s. IGN's Eastward complete strategy guide and walkthrough will lead you through every step of Eastward from the title screen to the final credits, including boss strategies, collectible. It's going to be released on Steam first ( of course we'd like to get it on the consoles if it's possible ) The game use a special "retro-pixel + 3D lighting" visual style. We hope it will be like a Zelda game with some JRPG style storyline. You will be playing a 'father' with a following 'daughter', and go through this post-apocalyptic world ( well, that does sound familiar. In the world of EW, human societies are isolated and shrinking, due to some severe environmental problem. We are currently working on a game project named Eastward. Hello everyone! We are a small studio from Shanghai.
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